Speak Easy Pro · Instructor & Learner Edition · Dr. Nicole Bishop

The Remote Curriculum

24 weeks · 4 arcs · played, not studied
▸ Back to Speak Easy Pro
Chapter 01The Method

Intelligibility, not assimilation

Speak Easy Pro does not "fix" accents. An accent is a biography — it says you speak more languages than the person on the other end of the line. What we train is intelligibility under pressure: being effortlessly understood through a headset, on compressed audio, by a distracted stranger, on the first try. The goal is a voice that is unmistakably yours and unmistakably clear.

Played, not studied

Adults acquire sound the same way kids do — through play, repetition, and emotional safety. Nobody ever fixed a vowel by reading about it. The whole program runs on four moves:

  • Games — every drill is disguised as a game with points, teams, or a clock.
  • Shadowing — imitating real American voices until their rhythm lives in your mouth.
  • Roleplay — rehearsing the actual calls you take, with escalating difficulty.
  • Recording — hearing yourself back daily, because the ear must learn before the mouth can.

The bar, moved online

Our in-person programs run in bars because relaxed people acquire language and tense people perform it badly. The remote version keeps the bar's DNA: evening hours, small tables (max 8), laughter as a design requirement, and a Friday session that exists purely to lower the stakes. The room is virtual. The looseness is not.

The one rule Nobody is corrected mid-sentence, ever. Corrections come after the rep, one at a time, and always with a replay. A learner who fears interruption stops talking. A learner who expects a replay leans in.
Chapter 02Who It's For & Outcomes

The learner

Working professionals — B1 English and above — whose job happens in spoken English over a headset: customer service and tech support reps, virtual assistants, sales and success teams, schedulers, dispatchers, telehealth coordinators. They don't need more English. They need the English they have to land.

What changes in 24 weeks

  • Repeat-rate drops. Fewer "sorry, could you say that again?" moments per call — the single clearest metric of intelligibility.
  • The problem sounds are handled. R, TH, flap T, schwa, and the learner's L1-specific vowel swaps, drilled to automatic in work vocabulary.
  • The music is American. Stress-timing, chunking, and the falling "authority" intonation that reads as confident rather than uncertain.
  • The playbook is loaded. Openings, empathy lines, de-escalations, bad-news scripts, and small talk — rehearsed until they're reflexes, not translations.
  • The evidence exists. A baseline recording from week 1 and a capstone from week 24, scored on the same rubric. Progress you can play out loud.
For employers Team cohorts map these outcomes to your QA sheet: average handle time, first-call resolution, customer satisfaction language flags. Managers get a monthly one-page progress report per seat.
Chapter 03Program Architecture

The shape

  • 4 arcs × 6 weeks = 24 weeks. Each arc ends in a showcase week — a performance, not a test.
  • One 60-minute live cohort session per week on Zoom. Max 8 learners per cohort. Evening slots, US Eastern, scheduled to sit after LatAm / East-Europe shift ends.
  • One 10-minute Shift Drill per workday, asynchronous, in the cohort's private channel. Record → listen back → one micro-correction from the coach within 24 hours.
  • Friday Piñata — a 45-minute optional pressure-off session. Games only. No corrections.

Why this dose

Accent change is motor learning. Motor learning responds to frequency over duration — ten focused minutes daily beats two heroic hours on Sunday. The weekly live session sets the target; the daily drills wire it in; the Friday session makes people stay.

Entry and exit

Learners can join at the start of any arc (weeks 1, 7, 13, 19). Arc 1 is the recommended door. Each arc stands alone; together they compound. A learner who completes all four arcs earns the Speak Easy Pro Certificate (Chapter 15).

Chapter 04The Weekly Rhythm

The live session, minute by minute

MinBeatWhat happens
0–8Warm-up gameLow-stakes mouth and ear opener tied to the week's sound. Tongue-twister relay, minimal-pair bingo, "pass the phrase." Laughter target: inside 3 minutes.
8–20Shadow blockThe week's TV clip (30–60 sec). Listen → chorus together → solo shadow with mic on, one at a time. Coach models mouth position on camera.
20–35The drillThe week's target sound or pattern, drilled inside the learner's real work vocabulary — their product names, their scripts, their sign-offs.
35–52RoleplayScenario from the Roleplay Deck, cast live. One caller, one rep, everyone else on QA duty listening for the week's target. Rotate twice.
52–60Replay & assignOne clip replayed with praise for something specific. The week's Shift Drills assigned. Close with the cohort's running joke.

The Shift Drill (daily, async, 10 min)

  1. Prompt drops at the same hour daily — one sentence or micro-scenario using the week's target.
  2. Record yourself on your phone. First take is fine; third take is better.
  3. Listen back once before posting. Self-hearing is half the training.
  4. Post it. Coach replies within 24h: one thing that worked, one micro-correction, never more.
Streak mechanic Drills build a visible streak. Streaks earn Monopoly money. Monopoly money buys real things at the arc showcase: pick the karaoke song, skip a roleplay, make the coach do the angry-customer role. It's silly. It works.
Chapter 05 · Arc 1 · Weeks 1–6The American Sound System

The segmental arc: the individual sounds that trigger "could you repeat that?" Every week targets one high-frequency offender, drilled inside work vocabulary from day one. Week 1 opens with the baseline recording — a 90-second mock call, archived for the capstone comparison.

WkTargetThe work
1The American RBunched-tongue R in all positions: right away, our records, your order number, warranty. Mirror work, growl-to-R ladder, R-loaded script reads.Baseline recording captured this week.
2The two THsVoiced (this, that, other) and unvoiced (thanks, three, month). Tongue-visible drills on camera; minimal pairs: tank/thank, dat/that, tree/three.
3The flap TThe sound that makes American English American: water → wader, better → bedder, a lot of → a lodda. When to flap, when not to (thirteen vs thirty).
4Schwa & reductionsThe lazy vowel that runs English: to → tə, can → kən, for → fər. Learning that native speed comes from reduction, not from talking fast.
5Vowel contrastsThe swaps that change words, keyed to the cohort's L1s: ship/sheep, full/fool, cat/cut, coast/cost. Minimal-pair bingo with real product vocabulary.
6ShowcaseEach learner performs a 60-second "perfect call opening" live, loaded with arc sounds. Cohort votes superlatives. Monopoly money paid out. Piñata after.
Chapter 06 · Arc 2 · Weeks 7–12The Music of the Line

The suprasegmental arc — rhythm, stress, and melody. This is where "correct but foreign" becomes "sounds American." English is stress-timed: the beats land on content words and everything else compresses. Callers navigate by that beat. Give it to them.

WkTargetThe work
7Stress & beatClap-the-sentence drills. I can HELP you with THAT to-DAY. Same sentence, beats moved, meaning changes. Drumming scripts on the desk.
8ChunkingLong information split into breath-sized pieces: account numbers, addresses, troubleshooting steps. The pause is a gift to the listener, not a weakness.
9The authority dropFalling intonation at the end of statements. Rising endings read as unsure; the drop reads as calm command. Drill: same script, both melodies, cohort scores "would you trust this rep?"
10Connected speechLinking: turn it off → tur-ni-doff, what I mean → wha-dai-mean. Catching linked speech by ear (the listening superpower) and producing it.
11Phone cadencePace under pressure: the 3-beat empathy pause, slowing for numbers, speeding through pleasantries. Recording on actual compressed phone audio to hear what the caller hears.
12Showcase"The Radio Hour" — each learner delivers a 90-second story on-mic, judged on music only. Cohort must be able to hum the melody back.
Chapter 07 · Arc 3 · Weeks 13–18The Workplace Playbook

The register arc. The sounds and music now carry the actual job: scripts that de-escalate, empathy that doesn't sound canned, refusals that keep the customer, and the small talk that American callers use to decide whether they like you.

WkTargetThe work
13OpeningsThe first 5 seconds: greeting, name, offer of help — clear, warm, unhurried. Drilled to a reflex in each learner's real company script.
14Empathy lines"I hear you — that would frustrate me too." Stress and melody that make stock phrases sound meant. The difference between reading empathy and doing it.
15De-escalationThe angry caller: lower pitch, slower pace, name their problem back to them. Roleplay ladder from "mildly annoyed" to "wants a supervisor."
16Bad news & the graceful no"Here's what I can do." Refusing the request while keeping the relationship. Warranty denials, refund limits, policy walls — performed, replayed, refined.
17Small talk & humorWeather, weekends, sports-adjacent noises, the safe joke. When to chat, when to close. The 15-second bond that raises satisfaction scores.
18Showcase — the Mock Call GauntletFull 5-minute calls, coach as caller, scenario drawn blind from the Roleplay Deck. Scored on the QA rubric. Replayed with popcorn.
Chapter 08 · Arc 4 · Weeks 19–24The Performance

The presence arc. Beyond calls: meetings, interviews, introductions, stories. The learner stops monitoring their English and starts using it. The arc — and the program — ends with recorded proof.

WkTargetThe work
19PresenceFiller audit (um, like, you know, actually), the silent pause as power, breath before speaking. On-camera posture and voice placement for video meetings.
20StorytellingThe 90-second work story: setup → tension → payoff. Telling it without rushing, with the beat landing where the meaning lands.
21Meetings & interviewsInterrupting politely, disagreeing upward, the status update that sounds finished. Interview answers with the authority drop installed.
22Accent ownershipScripting the accent line: "You'll hear an accent — it means I speak three languages. Now, about your order." Turning the self-conscious flinch into a flex.
23The capstone recordingRe-record the week-1 baseline call, same scenario, same rubric. Side-by-side playback. This is the product: audible, undeniable change.
24GraduationCapstones screened at the cohort party. Certificates issued. Superlatives awarded. Alumni channel unlocked. Piñata, obviously.
Chapter 09The Drill Bank

The recurring drill formats. Every drill runs inside work vocabulary — the learner's product names, scripts, and sign-offs — never generic word lists.

  • The Ladder. Sound → syllable → word → phrase → script line → improvised sentence. Six rungs, one minute per rung.
  • Minimal-Pair Bingo. Cards of near-twins (ship/sheep, tank/thank, wader/waiter). Coach calls one; mark what you heard. Then learners call — production and perception in one game.
  • The Growl-to-R. Sustained growl → curl into bunched R → release into "right away." Works because the growl finds the tongue position that explanation can't.
  • Slow-Motion Replay. One sentence at half speed with exaggerated mouth shapes, then normal speed, then phone speed. Three reps, recorded.
  • The Beat Clap. Clap only on stressed syllables while reading a script. Then drop the clap, keep the beat.
  • Backchaining. Build long phrases from the end: number → account number → your account number → verify your account number → I need to verify your account number. The ending stays strong because it was learned first.
  • Shadow Loop. 15-second clip on repeat; speak with it (not after it) until the delay hits zero.
  • The Compression Test. Record on a real phone line or compressed voice memo. If it survives compression, it survives the job.
Chapter 10The Shadowing Library

Shadowing sources are chosen for register, not fame. Each arc pulls from a different shelf. Clips run 30–60 seconds, transcribed, marked for stress and linking.

  • Warm competence (Arc 1–2): Ted Lasso, Abbott Elementary teachers, NPR hosts. Clear, kind, unhurried — the target register for support work.
  • Calm authority (Arc 2–3): airline pilots' PA voice, Obama's measured cadence, senior-doctor characters (Grey's Anatomy attendings). The falling melody, the unforced pause.
  • Fast precision (Arc 3): The West Wing walk-and-talks, sports play-by-play in slow sections. Speed with beat intact — for learners who must keep up with rapid callers.
  • Charm & humor (Arc 3–4): late-night monologue setups, Parks & Recreation, stand-up openers. Timing, self-deprecation, the safe joke shape.
  • Customer-call verité (all arcs): anonymized real support-call recordings (with permission), both brilliant and terrible. Learners QA them before shadowing the good ones.
Coach's rule Never assign a shadow voice that doesn't match the learner's range. A soft-spoken learner shadowing a booming broadcaster learns strain, not English. Match voice to voice; the register is the lesson.
Chapter 11The Roleplay Deck

Scenario cards, drawn blind, cast live. Each card carries an escalation dial (1–3) so the same scenario can be played gentle in week 13 and feral in week 18.

  • The Angry Customer. Overcharged twice, on hold 40 minutes. Dial 3: "let me speak to your supervisor" inside the first minute.
  • The Confused Senior. Kind, slow, can't find the power button. Tests chunking, patience pace, and never talking down.
  • The Rambler. Wants to tell you about their grandson. Tests the polite steer and the warm close.
  • The Rapid-Fire Exec. No pleasantries, three questions at once, hates pauses that aren't information. Tests speed with beat intact.
  • The Refund Wall. They want the refund policy doesn't allow. Tests the graceful no and "here's what I can do."
  • The Outage. Everything is down, you have no ETA, the queue is on fire. Tests honest uncertainty with calm authority.
  • The Language Comment. "Can I talk to someone American?" Tests the accent-ownership line and staying in command. Practiced until it has no sting.
  • The Sales Objection. "It's too expensive." Tests the pause, the question back, the story.
  • The Happy Path. Easy call, nice customer. Tests small talk, humor, and the upsell that doesn't feel like one.

Everyone not in the scene runs QA duty: a one-line scorecard listening for the week's target only. QA duty is secretly the deepest listening drill in the program.

Chapter 12The Friday Piñata

Forty-five minutes, optional, zero corrections. The week's drills get smashed open and the sounds fall out as play. This session exists because the accent sticks when you're laughing — and because Friday attendance is the truest measure of program health.

  • Movie-Line Battles. Two learners, same famous line, most American delivery wins the Monopoly money.
  • 90s Karaoke. Slow songs are connected-speech goldmines. "I Want It That Way" is a linking masterclass.
  • Improv formats. "Yes, and—" scenes set at work: the printer is haunted, the customer is a ghost, the product is soup.
  • The Joke Lab. Everyone brings one two-line joke. Timing drilled shamelessly. Bad jokes celebrated hardest.
  • Accent Swap. Learners imitate the coach's English. Turnabout is pedagogically fair play and the single best ear-training game we have.
  • Story Dice. Three random emoji → 60-second story, beat landing where the meaning lands.
Chapter 13Assessment & Evidence

The instrument

A 90-second scripted mock call, recorded at week 1 (baseline), week 12 (midpoint), and week 23 (capstone). Same script, same rubric, blind-scored by a coach who doesn't run that cohort.

The rubric — five dimensions, five points each

  • Segmental clarity — are the target sounds produced in connected speech?
  • Rhythm & melody — is stress-timing present? Does the intonation fall where authority lives?
  • Chunking & pace — can a listener transcribe the numbers and steps on first hearing?
  • Register fit — does the empathy sound meant, the no sound graceful, the open sound warm?
  • Listener effort — the bottom line: how hard did the scorer work to understand? (Scored before the other four.)

Evidence culture

Every learner leaves with their baseline and capstone side by side. For team cohorts, monthly manager reports track rubric movement plus the learner's own streak and attendance — never raw recordings without the learner's consent. The learner owns their voice.

Chapter 14Tech Setup & House Rules

The kit

  • A headset — the one you work in. Training in your work gear is the point.
  • Zoom for live sessions. Camera on for drill blocks (mouths must be visible), camera-optional for Piñata.
  • The cohort channel (private Discord/WhatsApp) for daily Shift Drills — voice notes in, coach feedback back.
  • Your phone's voice memo app — the humble core technology of the entire program.
  • A door you can close for one hour a week. Non-negotiable and harder than it sounds.

House rules

  • Nobody is corrected mid-sentence. Corrections come after the rep, one at a time, with a replay.
  • Nobody's recording leaves the room. Ever. Cohort recordings live in the cohort and die in the cohort.
  • Laughing with is the fuel; laughing at is the one bannable offense.
  • Your accent is a biography, not a bug. We are here to be understood, not to disappear.
  • Show up messy. The rep you're embarrassed by is the one that moves the rubric.
Chapter 15Certificates & Pathways
  • Arc Cards. Completing an arc earns a printable Title Deed card for that arc — collect all four.
  • The Speak Easy Pro Certificate — issued at 24 weeks with capstone completed. States the rubric movement plainly: "Listener effort score improved from X to Y." A LinkedIn-ready credential that actually says something.
  • Alumni channel. Graduates keep the community: monthly Piñata, job-posting board, interview-prep buddies.
  • The franchise door. Standout graduates are invited toward The Course — get certified to coach Speak Easy Pro cohorts in your own language market. The board grows by graduating its players into owners.
Chapter 16Coach's Session Checklist

Before (15 min)

  • Week's clip cued, transcript marked for stress and linking.
  • Roleplay card drawn, escalation dial set to cohort's level.
  • Each learner's last three Shift Drills reviewed — one praise note ready per person.
  • Monopoly money ledger current. Streaks verified.

During

  • Laughter by minute 3 or change the warm-up next week.
  • Every learner speaks solo, on mic, at least three times.
  • Corrections: after the rep, one at a time, with replay. Never mid-sentence.
  • End on time. Ending late steals from people who work for a living.

After (10 min)

  • Post the week's Shift Drill prompts.
  • Note each learner's one focus for next week.
  • Flag anyone two drills quiet — a quiet learner is a leaving learner. Reach out personally, lightly.